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Kirby's Return to Dream Land | |
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Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Director(s) | Shinya Kumazaki |
Producer(s) | Hiroaki Suga Hitoshi Yamagami Shigefumi Kawase |
Artist(s) | Kazuyuki Nakamura Kenichiro Kita |
Writer(s) | Shinya Kumazaki |
Composer(s) | Hirokazu Ando Jun Ishikawa |
Series | Kirby |
Platform(s) | Wii, Wii U |
Release | Wii
Nintendo eShop
|
Genre(s) | Action-platformer |
Mode(s) | Single-player, multiplayer |
Kirby's Return to Dream Land,[a] released in Europe and Australia as Kirby's Adventure Wii,[8][9] is a Kirbyvideo game and the twelfth platform installment of the series, developed by HAL Laboratory, and published by Nintendo. While Kirby's Epic Yarn was released in 2010, Kirby's Return to Dream Land is the first traditional Kirby platforming home console game since Kirby 64: The Crystal Shards, which was released in 2000 for the Nintendo 64. The title was released in North America on October 24, 2011, in Japan on October 27, 2011, in Europe on November 25, 2011, and in Australia on December 1, 2011.
Kirby's Return to Dream Land features the staple gameplay of traditional Kirby platform games, in which Kirby possesses the ability to inhale and copy enemies to gain a variety of attacks such as breathing fire or swinging a sword. The game supports cooperativemultiplayer gameplay, allowing up to four players to control various Kirby characters, including Waddle Dee, King Dedede, and Meta Knight. Kirby's plot focuses on the characters retrieving the scattered pieces of a crashed alien spaceship.[10]
The game was announced as a Nintendo GameCube title to be released in late 2005,[11] but development was later shifted to its successor console, the Wii. The game was presumed to be canceled until it was re-announced in 2011. The game was made available for the Nintendo eShop in 2015.[7][5][6]
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Some elements from the cancelled Kirby title of 2005 were carried over to Kirby's Return to Dream Land,[12] such as the ability for players to stack up in a totem carried by the player on the bottom of the stack. Other elements from the Kirby title of 2005, such as Kirby's ability to befriend up to three 'Helpers' (a gameplay mechanic from Kirby Super Star), were modified and carried over to another Kirby game, released in 2018 on the Nintendo Switch, called Kirby Star Allies. In this title, Kirby is able to throw ethereal, valentine-shaped hearts at some enemies encountered in the game, and by doing so, befriend them as Helpers that can be controlled by a second, third, and fourth player.
Gameplay[edit]
Kirby's Return to Dream Land is a 2.5Dside-scrollingplatform game, controlled by holding the Wii Remote sideways. Differing from other games in the Kirby series, this game features a completely 2.5-dimensional style of gameplay, and uses 3D models for player characters, enemies, mid-bosses and bosses, rather than sprites, as had been used since Kirby's Dream Land.
The main objective of the game is to assist the extraterrestrial Magolor, whose starship, the Lor Starcutter, has crash-landed onto Pop Star. The player is tasked with collecting the scattered pieces of the spaceship, which are hidden within the game's levels.[13]
Kirby's Return to Dream Land supports cooperative multiplayer for up to four players.
Kirby, the main protagonist, retains his signature ability to inhale objects and enemies. The inhaled objects can either be swallowed, or propelled back out as a projectile. A new feature is the 'Super Inhale', where shaking the Wii Remote or inhaling for a long time makes Kirby's inhale stronger. A Super Inhale has extended range and can suck up 'Heave-ho Blocks', which Kirby previously was not able to inhale; the Super Inhale also allows Kirby to inhale other players and most large enemies.
Certain enemies, when swallowed, give Kirby access to a wide variety of 'Copy Abilities', which are used to defeat enemies and clear certain environmental obstacles, though Kirby can only possess one copy ability at a time. Other players playing as another 'Kirby', or those playing as King Dedede, Meta Knight, or Waddle Dee, can hold onto a Copy Ability's essence and throw them back to Kirby to be inhaled again when needed once more, unless he wishes to discard the ability, in which case it will vanish shortly afterwards if left alone.
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Similar to Kirby Super Star, each copy ability has multiple attacks that are utilized depending on the combination of button-inputs pressed by the player. New Abilities introduced in this game are the Whip Ability, which lets Kirby grab out-of-reach items, the Water Ability, which allows Kirby to extinguish fires, and the Leaf Ability, which lets Kirby use leaves as a form of attack, and conjure a pile of leaves to hide in and become invulnerable to nearly all attacks.
The game introduces more powerful, temporary Copy Abilities called 'Super Abilities,'[4] which are able to destroy parts of the environment and inflict tremendous damage across a wide range. Unlike regular Copy Abilities, ejecting a Super Ability will cause the Super Ability's ability essence to disintegrate instantly. Five Super Abilities exist: Ultra Sword, Monster Flame, Flare Beam, Grand Hammer, and Snow Bowl, which are enhanced versions of five respective Copy Abilities, with different move-sets.
Throughout the game, Kirby can collect food items which recover health and earn extra lives by the collection of 1UP items, or by collecting 100 stars, which immediately grants him an extra life. There are also various items Kirby can use, such as keys used to unlock barred areas, a cannon which automatically fires, a bomb that steadily enlarges over time, a french horn-like item that produces a protective barrier overhead, and a large boot that lets Kirby hop across enemies and spiked areas (similar to the Kuribo's Shoe of Super Mario Bros. 3).
At the end of each stage, a bonus game is played in which players time a button press to jump as high as possible to earn additional items.[14]
The game features drop-in cooperativemultiplayer for up to three additional players. These players can either play as a differently-colored-from-Player-One's Kirby, or as one of three unique characters: Meta Knight, King Dedede, and Waddle Dee. Venturi principle in anaesthesia pdf download. Each of these characters possess traits from corresponding Copy Abilities based on the way each character moves and attacks, though only Kirbys are able to inhale enemies and use Copy Abilities. Players are able to ride on top of each other as a 'totem', which, with perfect timing, allows the use of a charged attack, called the 'Team Attack', from the 'base' player. Players can also share recently-ingested health-restoring items through a move called 'Face-to-Face' (which is highly similar to regurgitation).
Unlike most multiplayer games, all players share from a pool of lives, with each player requiring one life to enter the game. If one of the three additional players loses a life, they can spend an extra life to rejoin the game. However, if Player One dies, all players stop play and gameplay restarts from the last checkpoint.[13] Players who leave with full health give back one life to the pool of lives, while extra players start with half of their maximum health if they spawn when the life counter reaches zero.
Throughout the game, players can seek out Energy Spheres used to power up the Lor Starcutter, the game's hubworld. Finding these spheres often requires keen exploration, wits, skill, or a specific Ability or item. There are also challenging 'Dimensional Rift' areas that are found while using Super Abilities, requiring players to escape a black void before facing off against a miniboss to earn additional Energy Spheres.
Collecting enough of these spheres unlock Challenge Rooms, which test Kirby's mastery of a specific Ability, Copy Ability Rooms, which lets Kirby choose a Copy Ability to take with him on his adventure; and two minigames: Ninja Dojo and Scope Shot. Ninja Dojo tasks players with shaking the Wii Remote to fire ninja stars at targets whilst Scope Shot tasks players with defeating a large robot within a time limit.
Clearing the game unlocks Extra Mode, a more challenging rendition of the main game, and The Arena, which sees players fighting all the bosses of the game in a random order. Clearing the Extra Mode unlocks The True Arena, where players fight harder, stronger versions of bosses, along with three extra boss characters.
Plot[edit]
The story begins with Kirby carrying a cake, while King Dedede and Waddle Dee chase him, as they run past Meta Knight, who is reading a book. Kirby and the gang suddenly see a starship flying out of a wormhole, prompting them to investigate. They enter the ship and encounter an extraterrestrial named Magolor, a frantic creature who discovers that the five vital pieces of his ship, the Lor Starcutter, along with the 120 crucial Energy Spheres, have been scattered across the planet. With Magolor offering them a trip to his homeworld of Halcandra should they help fix his ship, Kirby and his friends set off to recover the lost pieces of his ship across the five corners of the planet.[8]
After retrieving the main pieces, the natives, travel to Halcandra as promised by Magolor, where they are attacked and struck down (though this time the ship's pieces stay intact) by a four-headed dragon named Landia, who rests atop the planet's highest volcano. Magolor claims Landia is an evil beast that has taken over Halcandra and sends Kirby to defeat it. However, after Landia is defeated, Magolor reveals his true motive was to steal the Master Crown, constructed by a legendary race called the Ancients, as a source of immense power, on his head and become all powerful, with intent of making the entire universe bow before him, beginning with Pop Star. Teaming up with Landia, who is split into four dragons, Kirby and his friends chase Magolor through an interdimensional tunnel to confront him. They destroy the Master Crown and take Magolor's soul with it (though the Kirby's 20th anniversary collection reveals that he survived and has reformed). With peace restored to the universe, Kirby and friends flee through the shrinking wormhole back to their home planet, whilst Landia takes the Lor Starcutter and returns home as Kirby, King Dedede, Meta Knight, and Waddle Dee wave goodbye.
Development[edit]
Development on a new Kirby title began after the release of the 2000 game Kirby 64: The Crystal Shards as a title for the Nintendo 64. The game underwent an 11-year development period in which three different proposed versions of the game were developed and scrapped.[12] The first build was similar to the graphical and gameplay style of Kirby 64, rendered in 3D but using traditional 2D side-scrolling gameplay. The game would also support multiplayer with up to four players.[11] This build was demonstrated at E3 in 2005, and was set for release later that year. However, difficulty with programming four-player led to this version being scrapped, though its story and concept would later resurface as Kirby Star Allies for the Nintendo Switch. The second build placed Kirby in a 3D environment with open world-style gameplay, and the third build returned to side-scrolling gameplay but had the graphical style of a pop-up book. The development team realized that the failure of the first three attempts were caused by too much focus on multiplayer, so focus was shifted to the single-player experience.[12] Development of the final version accelerated in October 2010, when the game began to take form.[12]
Kirby's long development caused the game to frequently appear and then disappear from upcoming game lists. On September 14, 2006, the Kirby game appeared on a list of upcoming Wii games, named Hoshi no Kābī (星のカービィlit. 'Kirby of the Stars'), set for release in Japan. The December 2006 issue of Nintendo Power removed Kirby from its list of GameCube releases, but did not place it on its list of Wii releases. Matt Casamassina of IGN, posting on his blog, furthered the idea of a Wii release by stating that it would indeed be released for the Wii in 2007.[15] He compared it to Donkey Kong Barrel Blast, another game that was originally announced as a GameCube title, but eventually released on Wii. While the game did not appear at E3 2007, Beth Llewelyn of Nintendo of America confirmed the game 'had not been abandoned.'[16] The December 2007 issue of Official Nintendo Magazine claimed that a Kirby game for Wii was not in development.[17] On May 7, 2010, Nintendo confirmed that a Kirby Wii title was still in the making.[18][19]
Nintendo announced the game Kirby's Epic Yarn at E3 2010, a separate title that was in development by Good-Feel. The 2005 Kirby game was presumed to have been canceled until a Financial Results Briefing on January 28, 2011 re-announced the game with a release date set within the same year.[20] At E3 2011, the game was demonstrated in playable form under the tentative title Kirby Wii.[21] The game was later renamed Kirby's Return to Dream Land in North America[22] and Kirby's Adventure Wii in Europe,[23] and Hoshi no Kirby Wii in Japan. The music is composed by Jun Ishikawa and Hirokazu Ando with a soundtrack called Kirby Wii Music Selection featuring 45 musical pieces from the game.
Reception[edit]
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Kirby's Return to Dream Land has received mostly positive reviews, with many praising the game's cooperative gameplay, graphics, and sounds but criticizing its lack of difficulty. Destructoid awarded the game a perfect score of 10/10, claiming, 'Videogames simply do not get any more pure than Kirby's Return to Dream Land.'[27]Game Informer gave it an 8.5 out of 10, noting that, 'While it doesn't have the challenge of Donkey Kong Country Returns or the charming art style of Kirby Epic Yarn, Kirby's Return To Dream Land is another formidable entry in a line of great side-scrolling Wii platformers.'[30]IGN was a bit less positive, giving it a score of 7.5 out of 10, criticizing the game's lack of difficulty while stating it fits perfectly for a younger audience.[33]
Notes[edit]
- ^Known in Japan as Hoshi no Kābī Wii (星のカービィWiilit. Kirby of the Stars Wii)
References[edit]
- ^発売カレンダー (in Japanese). Nintendo. Archived from the original on 24 September 2011. Retrieved 1 October 2011.
- ^'Kirby's Return to Dreamland'. Nintendo of America. Retrieved 23 August 2011.
- ^'Super Kirby goes multiplayer in Kirby's Adventure Wii'. Nintendo of Europe. 17 August 2011. Retrieved 20 August 2011.
- ^ ab'Wii Games - Kirby's Adventure Wii - Nintendo.com.au'. Nintendo Australia. Archived from the original on 22 March 2012. Retrieved 30 November 2011.
- ^ abWhitehead, Thomas (2015-02-16). 'Nintendo Download: 19th February (Europe)'. Nintendo Life. Retrieved 2015-02-16.
- ^ abWassenaar, Troy (February 19, 2015). 'AUSTRALIAN NINTENDO DOWNLOAD UPDATES (19/2) – DISCOUNT WAREHOUSE'. Vooks. Retrieved 11 April 2015.
- ^ ab'Wiiディスクソフト(ダウンロード版について)'. Nintendo (in Japanese). Nintendo. Retrieved 15 January 2015.
- ^ ab'Join forces in Kirby's Adventure Wii!'. Nintendo of Europe GmbH. Retrieved 11 November 2017.
- ^'Kirby's Adventure Wii'. Kirby's Adventure Wii. Retrieved 11 November 2017.
- ^'Kirby Wii'. E3 Nintendo. Archived from the original on 25 March 2012. Retrieved 20 August 2011.
- ^ ab'GameCube Games of 2005'. IGN. 2005-01-31. Archived from the original on 2007-10-14. Retrieved 2007-07-13.
- ^ abcd'Iwata Asks: Kirby's Return to Dream Land'. Nintendo of America. Retrieved 25 October 2011.
- ^ abSlate, Chris (September 2011). 'Fearsome Foursome'. Nintendo Power. Nintendo. 271: 42–47.
- ^Claibron, Samuel (7 June 2011). 'E3 2011: Kirby Wii -- Same Ol' Kirby'. Retrieved 22 August 2011.
- ^'Having a Blast on Wii'. February 2, 2007. Archived from the original on July 15, 2007. Retrieved 2007-07-13.
- ^'Disaster coming along, Project H.A.M.M.E.R. on hold, Smash online not confirmed, and Kirby!'. GoNintendo. July 12, 2007. Retrieved July 13, 2007.
- ^'Say it ain't so - No Kirby game in development for Wii'. GoNintendo. December 17, 2007. Retrieved December 17, 2007.
- ^'Financial Results Briefing for the Three-Month Period ended June 2009'(PDF). NCL. July 31, 2009. Retrieved August 4, 2009.
- ^'Kirby Wii Still in Development, But Release Still TBA'. 1up.com. 2010-05-07. Archived from the original on 2012-07-16. Retrieved 2010-06-28.
- ^'Third Quarter Financial Results Briefing for Fiscal Year Ending March 2011'. Nintendo Co., Ltd. 28 January 2011. Retrieved 20 August 2011.
- ^Tom Mc Shea. 'E3 2011: Kirby Wii Preview Hands-On'. GameSpot. Archived from the original on 2011-06-15.
- ^Spencer (21 July 2011). 'Kirby Wii's actual name is..' Siliconera.
- ^'Nintendo announces packed 2011 line-up of upcoming games'. Nintendo. 17 August 2011.
- ^'Kirby's Return to Dream Land for Wii'. GameRankings. CBC Interactive. Retrieved April 21, 2014.
- ^'Kirby's Return to Dream Land for Wii Reviews'. Metacritic. CBC Interactive. Retrieved April 21, 2014.
- ^Parish, Jeremy (October 24, 2011). 'Review: Kirby Treads Familiar Ground in His Return to Dreamland'. 1UP.com. Archived from the original on February 13, 2013. Retrieved April 21, 2014.
- ^ abSterling, Jim (October 23, 2011). 'Review: Kirby's Return to Dream Land'. Destructoid. Retrieved April 21, 2014.
- ^'Kirby for Wii review'. Retrieved October 23, 2011.
- ^'Kirby's Adventure Wii review'. GameSpot. Retrieved October 24, 2011.
- ^ abRyckert, Dan (October 24, 2011). 'Classic Gameplay Meets Great Co-Op - Kirby's Return to Dream Land'. Game Informer. Archived from the original on 2013-02-13. Retrieved April 21, 2014.
- ^'Kirby's Return to Dream Land'. GamesRadar+. Retrieved October 24, 2011.
- ^'Kirby's Return to Dream Land Review'. GameTrailers. October 25, 2011. Retrieved April 21, 2014.
- ^ abGeorge, Richard (October 24, 2011). 'Kirby's Return to Dream Land Review'. IGN. IGN Entertainment. Retrieved April 21, 2014.
- ^'Kirby's Adventure Wii review'. Nintendo Life. Retrieved October 21, 2011.
- ^'Kirby for Wii review'. Nintendo World Report. Retrieved October 24, 2011.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Kirby%27s_Return_to_Dream_Land&oldid=912884467'
ISOs » Nintendo Gamecube » K » Kirby Air RideNintendo Gamecube / GC GCN NGC ISOs
Genre: Driving/RacingMinigame CollectionRating: ESRB: E
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OverviewKirby Air Ride is a high-speed, simple racing game starring HAL's flagship pink puffball.
Kirby Wii Rom
Sheras rates this game: 4/5Kirby Air Ride is probably one of the simplest games ever made, in terms of controls. You use two buttons (well a button and one joystiq). The left joystiq controls your turning, and the A button controls your charge/boost. The cars in Kirby Air Ride automatically use the accelerator, to brake you can simply tap A rapidly as when you charge for a boost you slow down.
The game features 3 modes. Air Ride, Top Ride, and City Trial. Think of Air Ride just like Mario Kart. However, there are no items, instead there are 'creeps' on the tracks that you can suck up to temporarily gain their powers by tapping A when you get close to them. Since there are no items, it is immensely difficult to catch up to the leader if you fall behind.
Top Ride features a top down view of the entire track. As a result these tracks are incredibly small and feature around 7 laps on default. This mode features just two cars, one car turns in the direction of the map, so if you push up you go up on the screen, left you go left. The other car turns in respect to what direction your car is facing (my preference).
City Trial is more free roam based, up to 7 mins around a small city where you collect power-ups that boost your cars performance (top speed, turning, gliding, boost etc.) At the end of the time limit, you compete against the other players in a randomly chosen game (if set to random). These can include a Drag Race, Demolition Derby, a race on an Air Ride track and more.
Top Ride features a top down view of the entire track. As a result these tracks are incredibly small and feature around 7 laps on default. This mode features just two cars, one car turns in the direction of the map, so if you push up you go up on the screen, left you go left. The other car turns in respect to what direction your car is facing (my preference).
City Trial is more free roam based, up to 7 mins around a small city where you collect power-ups that boost your cars performance (top speed, turning, gliding, boost etc.) At the end of the time limit, you compete against the other players in a randomly chosen game (if set to random). These can include a Drag Race, Demolition Derby, a race on an Air Ride track and more.
For each mode there is a checklist of goals or achievements to complete. These unlock such things as new cars, soundtracks etc.
l2ockstar rates this game: 5/5Kirby Air Ride is an excellent game. During my childhood, every day after school I went into my room just to try to unlock something new. The variety of colors, vehicles and games you can play on Kirby Air ride is absolutley astonishing!
DrMarioFan1001 rates this game: 4/5Having not played many Kirby game (I've played about 4 including this), I must say it's good. The gamemode I normally play is Free Run in Air Ride, as it's nice and relaxing trying to beat your score.
However, I would NOT recommend this to people who aren't fans of racing or kart games, as this is basically both. Although I will recommend this to people who are fans of the two, and fans of the Kirby series.
I personally give this a 4/5. It didn't meet my expectations, but it did - in a different way.
Pontinho rates this game: 3/5However, I would NOT recommend this to people who aren't fans of racing or kart games, as this is basically both. Although I will recommend this to people who are fans of the two, and fans of the Kirby series.
I personally give this a 4/5. It didn't meet my expectations, but it did - in a different way.
Kirby Air Ride is more for the hardcore Kirby fans, but it does a pretty good job of it. Be it simple, it's also good for quick playing. I know it's not the best, but it's far from the worst. Graphics are pretty good and the music rocks.
Shadowprince1029 rates this game: 5/5This game will be more fit for those who have played the Kirby games before this and after it. Though, newbees will also find that the fun and fast playing is great. Graphics are good, great music, many Kirbys (not to forget about King Dedede and Meta Knight), and 3 different modes.
Air Ride is fun, and it's sort of like Kirby joined with Mario Kart. You race around courses and use abilities to stop your opponents. There's also a secret stage available (the Nebula Belt).
Top Ride is fun and hard to both new and old players alike. I've had the game since 2006 and I'm still ending up in last!
Ah, City Trial, how fun. Getting to upgrade your air rides and see the events. Oh yes, my most fave part of it, the 2 legendaries that you obtain after getting the kart's 3 parts out of red boxes (only the ones NOT on the road will have them.) Afterwards, you shall do a stadium. If fighting King Dedede, I recommend doing it alone. Computers and other players can use the bombs or mic power ups to hurt you, and still, since 2006, I could never beat him! I then tried doing it alone and won!
Top Ride is fun and hard to both new and old players alike. I've had the game since 2006 and I'm still ending up in last!
Ah, City Trial, how fun. Getting to upgrade your air rides and see the events. Oh yes, my most fave part of it, the 2 legendaries that you obtain after getting the kart's 3 parts out of red boxes (only the ones NOT on the road will have them.) Afterwards, you shall do a stadium. If fighting King Dedede, I recommend doing it alone. Computers and other players can use the bombs or mic power ups to hurt you, and still, since 2006, I could never beat him! I then tried doing it alone and won!
ANY QUESTIONS CAN BE ANSWERED IF YOU MESSEGE ME. Just type shadowprince1029 into google and all you'll see will be me. I'll answer any questions for anyone.
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